![]() The walls of the armory are round and glow a bright neon green. This could also explain how the tiny emitters that she uses in-game are capable of producing such large volumes of smoke.Īt the end of the video, Viper enters an armory. The small amount of volatile, iridescent material converts to enough gas to fill the entire container. We see how its produced through some reaction of an unknown substance. Judging from the large amount of vials and containers in the lab, it is probably the place where Viper manufactures the poison that she uses in combat. The roof of the laboratory is open, covered with branches and leaves, and houses Viper's pet snake, which was seen in the earlier opening. The laboratory itself consists of a large chamber filled with toxins, large screens, and different containers holding poison. The fact that Viper chooses to drink this specific type of coffee, while likely being aware of the means through which it is harvested, speaks a lot about her character. It also shows a small stand holding test tubes containing what seems to be different coffee blends for every day of the week, showing just how particular and rigid Viper is regarding her routine and daily life.ĭue to Kopi Luwak's uniquely challenging method of procurement, most suppliers resort to rather unethical means of producing the valuable coffee - such as forcing the civets into inhumane and cramped living environments, and force-feeding them food. This type of coffee is very expensive, pricing anywhere between $220 and $1,100 USD per kilogram, again showing just how wealthy Viper is. In the scene where she makes coffee, we can see that she is drinking Kopi Luwak, a form of coffee that is made from partially digested coffee cherries which have been eaten and defecated by the Asian palm civet. This could also show that Viper has a hard time sleeping- even though she had to wake up at 5, which is already very early, as she seemed to be awake long before that. Throughout the animation, we see more of this rigid schedule and treatment towards everything around her, not allowing anything to be out of place and making sure everything is standard. sharp instead of getting up earlier when she woke up beforehand. Even so, she still keeps a tight schedule, making sure she gets out of bed at 5 a.m. In the scene where Viper wakes up and in the treadmill scene, we can see that Viper's room is spacious, with at least 2 walls completely made out of glass, most likely on a high level of a building in a city, showing that she is wealthy enough to afford such a luxury. She takes her mask from the wall and puts it on, after which the screen fades to black. She then enters an armory-lit by bright green neon lights-with its walls displaying a variety of guns, as well as her Snakebite vials and Poison Cloud smoke emitters. On one of the branches, we can see the snake from the opening scene swallowing the mouse. As the scene pans upwards, we see that the ceiling of the laboratory is actually a forest-like canopy, letting sunlight in. There, she sits before a chamber of what seems to be toxic fumes. ![]() After donning some more formal clothes, she meticulously prepares a flask of coffee before leaving to go to her laboratory. We then see Viper enter a large dressing room, displaying another set of the exercise wear from earlier, a formal suit and a few jackets, three different pairs of boots along with other unidentifiable pieces of clothing. As the alarm rings at 5:00 a.m., she turns it off before getting out of bed, tightening her nightgown around her.Ī lightened image of Viper's dressing roomĪfter displaying the words "The Snake's Den", the screen cuts to Viper wearing exercise wear and with her hair tied back, running on a treadmill in the corner of the same room, as she looks over the city skyline and watches the sun rise. Viper is shown lying awake in a large bed next to a glass wall, waiting for the alarm to ring. Just as the snake is about to devour it, toxic fumes fill the screen, transitioning to the title screen. As the mouse senses the snake and looks around, the snake looms over it. ![]() A snake creeps up on it, ready to eat it. In the opening scene, a mouse is seen in a forest-like area. ![]() The Animation depicts Viper going through her daily life, giving us insights into her habits, routine and her home.
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